Alexey Zakharov, an artist from Moscow, specializes in creating animations using real historic photos. He describes this technique as traveling "back in time with a little steampunk time machine." You'll see famous sights such as Central Park, Bethlehem-Fairfield Shipyards, and more. "I came up with the idea for a full retro-photoanimation project after visiting the Shorpy site. This is astonishing place with tons of reconstructed hi-resolution photos. I spent many hours there. First I made only one animation shot used a single photo. Then, a year later, I decided to make something more complete. A picture, cut into layers is projected on the geometry created by 3D software. I use this geometry to set city backgrounds, buildings and other static elements. The second stage is creating full computer graphics of characters people, animals, vehicles etc.," he told TheDailyMail.com. Click here to view the first image in this week's things that look like other things gallery. Continue reading for a viral video of two daredevils climbing Lotte World Tower, the tallest structure in South Korea.
Swedish digital artist Rense de Boer used photogrammetry to create a photo-realistic 4K virtual world using Unreal Engine 4, the same one Capcom built Street Fighter V with. The photogrammetry technique involves taking a a multitude of real things / places, scanning the photos, combining them and then turning it all into a 3D landscape. The final touches, smoothing, weather effects, etc., are completed in post production by artists. Click here to view the first image in this week's art of trolling gallery. Continue reading for a viral video showing how to turn an iPhone into a functional microscope.
Tim Burton, known his dark, gothic and quirky fantasy films such as Beetlejuice (1988), Edward Scissorhands (1990), the animated musical The Nightmare Before Christmas (1993), would be a perfect fit for any Disney Animation Studio reboots. Andrew Tarusov, an artist originally born in Ribinsk, Russia, and now living in Los Angeles, California, gives us a sneak peak at what some of the classics would look like. "My general occupation after 10 years of studying is art and animation. Being a huge fan of Disney classics, I imagined how our favorite childhood movies could look if they were directed by the great Tim Burton," said Tarusov. Continue reading to see the movie posters.
Star Wars: The Force Awakens has broken many box office records, including the highest-grossing worldwide opening of all time and the fastest film to reach $1 billion. As of January 1, 2016, it has generated a global box office gross of over $1.3 billion, becoming the fourth highest-grossing film of 2015, the seventh highest of all time and the highest in the franchise without inflation adjustment. Continue reading for more incredible fan art.
With all the hype about Lucasfilm's Star Wars: Force Awakens, some may have forgotten that Disney also owns Pixar. Here's another interesting look at a fascinating theory by Jon Negroni that shows how fourteen of the studio's films all exist in the same universe. "In fact, Inside Out helps to explain the role of monsters post-Monsters Inc. Bing Bong is clearly an imaginary friend that Riley dreamed up after being visited by a monster, but she eventually forgot about him. In the same way, Sulley would stop visiting her and she'd just have those memories. Only Boo actually went to the monster world, and yes, Sulley came back at least one extra time," said Negroni in a recent blog post. Click here to view the first image in today's viral picture gallery. Continue reading for the five most popular viral videos today, including one of a DIY touchscreen gloves tutorial.
The Unreal Engine is essentially a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today. Continue reading for more impressive tech demos and scenes.
Here's an incredible look at Titanic: Honor & Glory, a fan project that recreates the RMS Titanic's ill-fated maiden voyage using only Unreal Engine 4. In addition to creating a walkthrough, they also give us a look at the famous grand staircase of the ship disappearing. The developers hope to include a free roam mode where we can wander around the ship with minimal crowds and no objectives and watch as everything is slowly engulfed by the icy waters in the final version. Continue reading for two videos and more information, including the Indiegogo page.
At first glance, this appears to be an image from an apartment listing, but it's just "Unreal Paris," a portfolio-builder from level designer Dereau Benoit. While this Unreal Engine 4 tech demo doesn't use many particle effects and cityscapes, it does however manage to capture the reflection of sun off a kitchen counter as well as the shadows falling across the rough fabric of a couch. To accomplish this, Benoit sourced high-quality textures from elsewhere, and then used Unreal's manifold lighting options to create the lifelike apartment. Continue reading for the video and more information
Most animation studios employ at least a handful of animators and artists, but believe it or not, one 19-year-old from Guangzhou, China spent a few weeks putting together a battle that rivals even the best anime shows you've seen. Sure, the characters may not have faces, but just the effects and choreography alone are enough to net him a job at a larger studio. Continue reading to see why.
Soon graphics technology will become so advanced that the lines between reality and games will become blurred, especially when one slips on a virtual reality headset, like the Oculus Rift. Euclideon's Infinite Detail technology is basically a scene renderer that uses voxels, which are 3D pixels, in place of the polygons that are fundamental to virtually all conventional 3D graphics. They've also figured out how to use 3D scanners to capture real-world environments and then use their voxel renderer to create a real-time rendered facsimile of that environment. Continue reading for another mind-blowing video and more information.