GT gives us a first look at Far Cry 2's incredible "debut engine", which allows its developers to "create a truly open world of 50sq/km, and also features a new animation system called LivePosture." Video after the break.
There will be dynamic environments, which means that our vegetation is destructible and reactive to elements, and that we have a dynamic weather system (dynamic time of day, rain, storm, procedural cloud system...). We also implemented a new fire technology to enable real fire propagation. Every element that looks flammable can burn
[via CAG]
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According to the presenter, Far Cry 2 is "as real as it can get". Continue reading to judge for yourself. First picture in gallery.
Far Cry 2 also makes use of time shifts to change the way the game acts. By using a quick-wait feature, you can instantly shift the time from day to night. NPCs will be going about different tasks at night and the darkness will always help a lone soldier, making the game a whole different beast
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