Photo credit: Sean Keenan
You might think these movie posters are for an actual Half-Life movie, but unfortunately, they're just the work of talented British graphic designer Sean Keenan. Put simply, "he's based them on the posters for Chris Nolan's The Dark Knight Batman movie, if you think the colour palettes and design are familiar." Continue reading to see them all.
[via Kotaku]
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Have you ever wondered why Gordon Freeman rarely talks? Well, there's actually a legitimate reason behind that and his agent wants to make sure that he never speaks. Continue reading to see the real reason why this popular game character is the strong and silent type.
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Shot with a Canon HV20 camcorder on a $1200 budget, Beyond Black Mesa is one of the best fan films that we've ever seen. This Half-Life inspired film "centers around a band of resistance fighters led by Adrian Shephard and their fight to warn civilization about the invasion that awaits them." Video after the break.
[via Technabob - image via]
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Developed by Valve Software and published by Sierra Entertainment in 1998, Half-Life "revolves around a research company in the United States named Black Mesa." Continue reading to see ten of the coolest Half-Life game mods ever.
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Valve's Half-Life 2 for Mac commercial teaser pays tribute to the legendary Apple 1984 ad. While the game may be a bit dated, it's still one of PC Gamer's all-time best games. Continue reading to watch.
It's so appropriate yet sad that Alyx is tasked with announcing the six-year old Half-Life 2's Mac launch. But really there's no shame in playing the some-what old Half-Life 2 even today.
[via Crunchgear]
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If Valve released Half-Life 2 for the PC or game consoles of today, this is what it would look like. This update basically "adds HDR lighting, new models, new textures, an upgrade to the Orange Box engine and even some new Steam achievements to the aging PC version." Video after the break.
[via Kotaku]
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You've seen the Geometry Wars demo, now watch someone play Half-Life 2 on Microsoft's Project Natal. Due to it being an early prototype, the "control scheme seems simultaneously intuitive and awkward." Video after the break.
Still, while the verdict may be out on how well Natal will handle first person shooters, it's pretty darn cool to see a player control a complex game without a controller between them and the screen.
[via Gizmodo]
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YouTube user M0rtanius unveils Half-LifeVania, the followup to Half-Contra. This mashup shows what a Castlevania game would look like as a first person shooter, with the Half-Life 2 engine. Video after the break.
[via Youtube]
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