Nintendo is just getting into the mobile arena, so if the company does eventually release their own smartphone, it won't be out of the blue. The "Wii M" boasts a 4.5" Retina display with Gorilla Glass protection, and in at 9mm thick, while increasing in size from 126 mm in length to 196 mm once the slide-out gaming pad is activated. Other features include: 64GB of storage, an 8-megapixel camera at the back, front-facing 5-megapixel camera, all running on Android with Wii-UI. Continue reading for more pictures.
Nintendo president Hiroshi Yamauchi stated in 1986 that "Atari collapsed because they gave too much freedom to third-party developers and the market was swamped with rubbish games." Once their deal with Atari failed, Nintendo continued to push forth, and designed a Famicom console for release in North America under the name "Nintendo Advanced Video System" (AVS). Continue reading for more interesting facts about the little known game console.
The SNES-CD, aka Super Nintendo PlayStation, refers to an unreleased peripheral for the Super Nintendo Entertainment System (SNES). The device and the format were to build upon the functionality of the cartridge-based SNES by adding support for higher capacity compact discs. The SNES-CD platform was developed in a partnership between Nintendo and Sony. Another partnership with Philips yielded some poorly received Nintendo-themed games for the competing CD-i game console instead of the SNES-CD. Sony independently furthered its developments into its own console, which resulted in the release of the original PlayStation, a chief competitor of the SNES's cartridge-based successor, the Nintendo 64. Continue reading for more cool facts about the SNES PlayStation.
Back in 1987, you could've picked up either a SEGA Master System for $99.99 (included 2 controllers, light phaser and Safari / Hang On games) or an NES with R.O.B. as well as a light gun, two controllers, and two games for $139.97. The single games for these systems ran anywhere from $27.49 (Choplifter) to $34.99 (The Legend of Zelda). The best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983. With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute titles for Nintendo's platform. Click here to view the first image in this week's cool video game pictures gallery. Continue reading for a viral video of a Magpie bird mimicing a child's laugh.
If you were around for the launch of the SNES back in 1991, the $199 bundle with Super Mario World may sound familiar. Fast forward to 1996, gamers could pick up a Killer Instinct console bundle for a mere $79.99, or a single Donkey Kong Country 3: Dixie's Double Trouble game for a whopping $69.99. That's right, for just $10 more, one could have the console + game, instead of just the latter. The bright side is that most other games ranged in price from $29.99 - $34.99 at the time. Click here to view the first image in this week's things that looks like each other gallery. Continue reading for a viral video of the Navy's Force Awakens trailer spoof.
If Nintendo were to put a modern twist on the Game Boy, it'd probably look like the 1UP, by German designer Florian Renner. Think of it as a cross between a Game Boy Advance and Wii U. The portable console itself would be constructed from injection-molded plastic reinforced with natural fiber, complete with game cartridge slot. Continue reading for a picture of the Fallout 4 version.
Super Mario Maker is basically the end all for any fans of the famous plumber, as it lets you create and upload custom levels for the world to enjoy. You read that right, [layers may create and play their own custom levels based on Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U and share them online. Over time, new editing tools are unlocked, allowing players to download and play levels designed by other players. In addition to traditional Mario elements such as Goombas, warp pipes, and power ups, players are able to manipulate the behavior of various elements in unique ways. For example, they can stack enemies, have hazards come out of question blocks and warp pipes, use shells as protective helmets, and make cannons and Lakitu emit any chosen objects. These combinations are possible because editing tools in the game work in tandem with one another. This allows players to enlarge an enemy by giving it a mushroom, grant an enemy the ability to fly by giving it wings, combine different attributes, and more Continue reading to see some of the hardest custom levels to date.
A number of accessories were produced for the Super Nintendo Entertainment System. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super Scope features wireless capabilities) and the Super Advantage is an arcade-style joystick with adjustable turbo settings akin to the NES Advantage. This ad from the 90s shows just how bold Nintendo was with their advertising. Continue reading for more classic video game ads.
In the Pokemon games, the Gym is where players go to train their Pocket Monsters, and the Pokemon Expo Gym is where you can shop and interact with Pokemon. Now, there's a real-life Pokemon Expo Gym in Osaka, Japan, which is similar to Pokemon Center stores in that it offers a whole host of things to buy, along with real exhibits in which you can interact and talk with monsters. Interactive areas include: Charzard's Battle Colosuem, Zoroark's Somewhat Sinister Dojo, Machamp's First Aid Center, Pokemon Battle Bowling, and more. Click here to view the first image in this week's funny Facebook status updates gallery. Continue reading for a viral video of a nightmare fuel father and daughter costume duo.
The Famicom Titler is basically a Nintendo-licensed Famicom-compatible device produced by the Sharp Corporation, and first released in 1989 exclusively in Japan at a retail price of 43,000 yen ($356). The system was the only consumer-level Famicom to internally generate RGB video, the only Famicom system with S-Video output, and it has been noted for its crisp clarity of image. The system also functioned as a subtitle-generator and it could be used in combination with a RF-video camera to create gameplay videos and demos. Continue reading for two more videos and additional information.