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ScrewAttack's Stuttering Craig counts down the ten worst Mega Man bosses / robot masters of all-time. They include Stone Man, Hard Man, Splash Woman, Top Man, and more. Continue reading to see them all.

I haven't played Mega Man in years, actually, so I missed most of these guys. There was actually a Clown Man? Plant Man? Seriously?
[via Crunchgear]

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Aside from Capcom's Street Fighter, Resident Evil, and Mega Man series, the company also released Darkwing Duck on the NES back in 1992. Powered by a modified Mega Man 5 engine, the gameplay featured lots of jumping and shooting as well as the ability to change weapons via subscreen. ScrewAttack takes a look back at this title after the break.

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First released in 1992 by SNK, Art of Fighting was the first fighting game to bring graphical scaling into matches, a technique used to zoom in and out automatically. ScrewAttack takes a look back at this title after the break.

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Developed for the Game Boy by HAL Laboratory Inc. and published by Nintendo in 1992, Kirby's Dream Land is a standard 2D platformer, in which players must collect items while avoiding obstacles to reach the end of the level. ScrewAttack takes a look back at this game after the break.

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Tony Hawk's Pro Skater 2 was originally released by Activition in 2000 and powered by a modified Apocolypse engine. This game had players performing tricks to complete missions and earn cash for upgrading / buying items. ScrewAttack takes a look back at this title after the break.

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Developed by Rare and published by Nintendo back in the year 2000, Banjo-Tooie boasts 3D worlds just like Banjo-Kazooie and a host of items that players need to collect. ScrewAttack takes a look back at this title after the break.

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Developed and published by Electronic Arts, Mutant League Hockey hit the SEGA Genesis in 1994 and was claimed to be the most violent hockey game ever. ScrewAttack takes a look back at this title after the break.

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Sierra On-Line released King's Quest, an adventure game, in 1984. The interactive graphics were ahead of its time, compared to other graphical fiction games. Interacting with the game required the player to type in text commands. GT takes a look back at the history and offers some tips / tricks as well after the break.

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Released in 1999 on the N64 and PlayStation platforms, Elmo's Number Journey may look like a simple mathematics game, but ScrewAttack presents it in a whole new light after the break.

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Rare's Banjo-Kazooie was released in 2008 on the Nintendo 64 and featured nine, non-linear 3D worlds. This was also one of the best selling games ever on the console. ScrewAttack takes a look back at this title after the break.

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