In Street Fighter 4, "the characters and environments will be rendered in 3D computer graphics and appear to use a stylized cel-shading effect to lend the characters and environments a hand-drawn look." Video after the break.
It is intended that the car-smashing bonus rounds from earlier Street Fighter games will return. Ono has claimed, "They'll be in there if I have to program them myself!" although he noted that there may be problems if the game's vehicles resemble models by real-life manufacturers
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A reader has just sent in more fascinating Street Fighter 4 gameplay footage. This time, Ryu takes on Guile -- plus a first look at the character select screen. Continue reading to watch
The game runs on the Taito Type X2 arcade board inside a Taito Viewlix cabinet, this marks the first time that a roman numeral Street Fighter game will run on non Capcom-proprietary hardware. A playable version will be shown at the AOU show on February 18, 2008
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Capcom officially unveiled Street Fighter 4 in Japan today, at the AOU (All Nippon Amusement Machine Operator's Union) fair. Our friends over at Akihbara News managed to get some live footage, which you can view after the break. Click here for one more picture.
While Capcom presented a lot of nice other games, we focus our attention on the new Street Fighter IV arcade version, and the game is stunning by its beauty but also by its gameplay. Has an avid player of Street Fighter III, I am truly impressed by this game and cannot wait to play it again
[via AkihabaraNews]
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Unlike its predecessors, Street Fighter 4 boasts "all new environments, new gameplay elements, and more." Gameplay footage after the break. Click here for first picture in gallery.
This game has been confirmed as a project in development at Capcom, but official platform plans have not yet been confirmed -- plans may include an arcade release as well as release on next-generation gaming platforms
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