tech e blog

Assassin's Creed Unity

Photo credit: Damien Hypolite

Assassin's Creed Unity may look realistic, but when in-game screenshots placed next to the real-life locations in Paris, France, the similarities are even more noticeable. Damien Hypolite has done just that, comparing the modern-day Paris side-by-side with screenshots from the game. This was accomplished by playing the game in HD with a physical map of Paris on-hand. Afterwards, he printed out the screenshots on glossy paper and biked to the real-life locations with a smartphone for the photos. Continue reading for more.

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Real Spider Man Pads

You've probably seen similar technology before, but the Stanford University engineers has just unveiled newly developed "Gecko Gloves". This engineering team, lead by PhD candidate Elliot Hawkes, came up with the idea because they were inspired by the adhesive properties of gecko fingers, which make it possible for them to easily scale objects. Wearers of these gloves will be able to to scale the side of a building, thanks to 24 independent adhesive tiles on each pad, helping to equally distribute the climber's weight. Continue reading for a video and more information.

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Mech Warrior Costume

For many years, Ryan Bowen had the idea of creating a life-sized MechWarrior BattleMech suit, a game he used to play during high school. Within this game, players take control of a single BattleMech and combat other BattleMechs, tanks, infantry, and more, from within the cockpit of their machine. Fast forward to this year, approximately 2-months before his son Geraint was born, he began work on the costume you see above. As you can see, things turned out quite nicely for the now 6-month-old. Continue reading for a video and more pictures.

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Mortal Kombat Development

Mortal Kombat was reportedly developed in 10 months from 1991 to 1992, with a test version seeing limited release halfway through the development cycle. In an interview with the Official Nintendo Magazine, Boon stated that the development team initially consisted of four people - himself as programmer, artists John Tobias and John Vogel, and Dan Forden as sound designer. The final arcade game used eight megabytes of graphics data, with each character having 64 colors and around 300 frames of animation

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Ultimate Game Collection

Photo credit: eBay

Have over $164,000 to spare and want every single Nintendo game released between 1985-2000 in your collection? This eBay auction might be one to look at. The seller says, "5700+ games. Over 4000 from Nintendo. The majority from the golden age of gaming (1980's - 1990's) Multiple complete sets from Nintendo and Sega. Arguably every single retail (on store shelves) game released from Nintendo between 1985-2000 is represented here. That's just scratching the surface with many more from Sega, Atari, Playstation, Xbox and Turbografx. Including multiple systems (some modded), (every single N64 color variant) and custom hand built and painted shelves. Complete in Box Mario and Zelda sets. I'm not looking to break this up, I'm selling as one amazing lot." Continue reading for more images and information.

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Infinite Detail Graphics Engine

Soon graphics technology will become so advanced that the lines between reality and games will become blurred, especially when one slips on a virtual reality headset, like the Oculus Rift. Euclideon's Infinite Detail technology is basically a scene renderer that uses voxels, which are 3D pixels, in place of the polygons that are fundamental to virtually all conventional 3D graphics. They've also figured out how to use 3D scanners to capture real-world environments and then use their voxel renderer to create a real-time rendered facsimile of that environment. Continue reading for another mind-blowing video and more information.

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NES Games Collection

Did you know that back in the day, Nintendo took steps to stop game rentals, but didn't take any formal legal action until Blockbuster Video began to make game rentals a large-scale service? That's right, they claimed that renting games would significantly hurt sales and drive up the cost of games. Nintendo lost the lawsuit, but did win on a claim of copyright infringement. Blockbuster was banned from including original, copyrighted instruction booklets with their rented games. In compliance with the ruling, Blockbuster produced their own short instructions - usually in the form of a small booklet, card, or label stuck on the back of the rental box. Continue reading for more.

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SWAT Team Gamer

How did Jordan Mathewson end up being detained by a SWAT team during a live streaming event? Well, a prank caller had told police he was a gunman who shot two colleagues and took hostages in the latest case of a worrying trend known as 'swatting'. Next things you know, dozens of armed officers surrounded his office in Littleton, Colorado, and screamed at him to hit the deck. Continue reading for a post-debacle interview video and more information.

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PS4 Deal

Sony's PS4 console w/inFamous and 3mos. PlayStation Plus is currently being offered for only $399 shipped, this weekend only. PlayStation Plus gives you exclusive access to a diverse range of immersive online multiplayer experiences to suit all players' tastes, from Killzone Shadow Fall to DriveClub, Watch_Dogs and Destiny. Product page - details for the freebies will be emailed after purchase. Continue reading for official inFAMOUS: Second Son gameplay and more information.

Notable features:
  • PlayStation 4 redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features.

  • Background downloading and updating capability also allows you to immediately play digital titles as they download, or update the system when the hardware is powered off.

  • PlayStation 4 lets you instantly share images and videos of your favorite gameplay moments on Facebook with a single press of the "share" button on the Dualshock 4 controller.

  • Broadcast while you play in real-time through Ustream, allowing friends to comment or jump into your game in new ways.


[via Amazon]

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Thanks to advancements in technology, we are now able to store the entire catalog of NES games on a fingertip-sized microSD card. Here are a few things you may not know about the original games. The NES uses a 72-pin design, as compared with 60 pins on the Famicom. To reduce costs and inventory, some early games released in North America were simply Famicom cartridges attached to an adapter to fit inside the NES hardware. Originally, NES cartridges were held together with five small slotted screws. Games released after 1987 were redesigned slightly to incorporate two plastic clips molded into the plastic itself, removing the need for the top two screws. Continue reading for more things only true gamers will appreciate.

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