For many years, Ryan Bowen had the idea of creating a life-sized MechWarrior BattleMech suit, a game he used to play during high school. Within this game, players take control of a single BattleMech and combat other BattleMechs, tanks, infantry, and more, from within the cockpit of their machine. Fast forward to this year, approximately 2-months before his son Geraint was born, he began work on the costume you see above. As you can see, things turned out quite nicely for the now 6-month-old. Continue reading for a video and more pictures.
Mortal Kombat was reportedly developed in 10 months from 1991 to 1992, with a test version seeing limited release halfway through the development cycle. In an interview with the Official Nintendo Magazine, Boon stated that the development team initially consisted of four people - himself as programmer, artists John Tobias and John Vogel, and Dan Forden as sound designer. The final arcade game used eight megabytes of graphics data, with each character having 64 colors and around 300 frames of animation
Have over $164,000 to spare and want every single Nintendo game released between 1985-2000 in your collection? This eBay auction might be one to look at. The seller says, "5700+ games. Over 4000 from Nintendo. The majority from the golden age of gaming (1980's - 1990's) Multiple complete sets from Nintendo and Sega. Arguably every single retail (on store shelves) game released from Nintendo between 1985-2000 is represented here. That's just scratching the surface with many more from Sega, Atari, Playstation, Xbox and Turbografx. Including multiple systems (some modded), (every single N64 color variant) and custom hand built and painted shelves. Complete in Box Mario and Zelda sets. I'm not looking to break this up, I'm selling as one amazing lot." Continue reading for more images and information.
Soon graphics technology will become so advanced that the lines between reality and games will become blurred, especially when one slips on a virtual reality headset, like the Oculus Rift. Euclideon's Infinite Detail technology is basically a scene renderer that uses voxels, which are 3D pixels, in place of the polygons that are fundamental to virtually all conventional 3D graphics. They've also figured out how to use 3D scanners to capture real-world environments and then use their voxel renderer to create a real-time rendered facsimile of that environment. Continue reading for another mind-blowing video and more information.
Did you know that back in the day, Nintendo took steps to stop game rentals, but didn't take any formal legal action until Blockbuster Video began to make game rentals a large-scale service? That's right, they claimed that renting games would significantly hurt sales and drive up the cost of games. Nintendo lost the lawsuit, but did win on a claim of copyright infringement. Blockbuster was banned from including original, copyrighted instruction booklets with their rented games. In compliance with the ruling, Blockbuster produced their own short instructions - usually in the form of a small booklet, card, or label stuck on the back of the rental box. Continue reading for more.
How did Jordan Mathewson end up being detained by a SWAT team during a live streaming event? Well, a prank caller had told police he was a gunman who shot two colleagues and took hostages in the latest case of a worrying trend known as 'swatting'. Next things you know, dozens of armed officers surrounded his office in Littleton, Colorado, and screamed at him to hit the deck. Continue reading for a post-debacle interview video and more information.
Sony's PS4 console w/inFamous and 3mos. PlayStation Plus is currently being offered for only $399 shipped, this weekend only. PlayStation Plus gives you exclusive access to a diverse range of immersive online multiplayer experiences to suit all players' tastes, from Killzone Shadow Fall to DriveClub, Watch_Dogs and Destiny. Product page - details for the freebies will be emailed after purchase. Continue reading for official inFAMOUS: Second Son gameplay and more information.
PlayStation 4 redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features.
Background downloading and updating capability also allows you to immediately play digital titles as they download, or update the system when the hardware is powered off.
PlayStation 4 lets you instantly share images and videos of your favorite gameplay moments on Facebook with a single press of the "share" button on the Dualshock 4 controller.
Broadcast while you play in real-time through Ustream, allowing friends to comment or jump into your game in new ways.
Thanks to advancements in technology, we are now able to store the entire catalog of NES games on a fingertip-sized microSD card. Here are a few things you may not know about the original games. The NES uses a 72-pin design, as compared with 60 pins on the Famicom. To reduce costs and inventory, some early games released in North America were simply Famicom cartridges attached to an adapter to fit inside the NES hardware. Originally, NES cartridges were held together with five small slotted screws. Games released after 1987 were redesigned slightly to incorporate two plastic clips molded into the plastic itself, removing the need for the top two screws. Continue reading for more things only true gamers will appreciate.
Are family members and / or unwanted friends over? Well, this closet is just for you. Simply pop open the doors and you'll be ready for yet another 24-hour PC gaming marathon (or console if you have one setup). Unfortunately, attaching an external air conditioning unit might make things a bit too obvious, so you'll have to find other ways to get fresh air before passing out. Click here to view the first image in today's viral picture gallery. Continue reading for a leaked viral video of Deadpool movie test footage.
Sam Smith isn't your typical 12-year-old, as he spends most of his day making mobile games. Spacepants is the first release from his Boxface Games home studio, and boasts tough endless runner-style gameplay set in a single room, "which sees you avoiding lasers, space caterpillars, and other nasties for as long as you can while constantly moving." He's been making games for about a year now, mainly using GameMaker: Studio software, which doesn't require any prior programming or design experience. Even though Spacepants has only been out since May, he's already earned enough money to buy his younger brother a PlayStation 4. Continue reading to read what he has planned for the future.