03/09/2007
GDC 07: Crysis Footage

We could go on and on about the vast array of features added to this engine. There's just so many things that it does right. Let's just skip it all and say that the new engine looks almost as good as reality. While the system requirements for high level visuals are bound to be a bit high, Crytek has incorporated an automatic occlusion system that keeps the poly counts as low as possible, even in the busiest of scenes[via IGN]


There are 5 comments about this post (1 pages).