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Have you ever wondered what some of the most famous Pokemon characters would look like in real-life? While it may be hard to imagine video games in the real world, these amazing 3D illustrations by Japanese artist Yuuki Morita might be as close as gamers will get. Continue reading for more.

The concept of the Pokemon universe, in both the video games and the general fictional world of Pokemon, stems from the hobby of insect collecting, a popular pastime which Pokemon executive director Satoshi Tajiri enjoyed as a child. Players of the games are designated as Pokemon Trainers, and the two general goals (in most Pokemon games) for such Trainers are: to complete the Pokedex by collecting all of the available Pokemon species found in the fictional region where that game takes place; and to train a team of powerful Pokemon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer: the Pokemon Master. These themes of collecting, training, and battling are present in almost every version of the Pokemon franchise, including the video games, the anime and manga series, and the Pokemon Trading Card Game.



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This entry was posted on 12/10/2013 3:30pm and is filed under Creative, Design, Geek, Video Games .
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