The team over at CrunchGear was fortunate enough to get some hands-on time with Dungeons and Dragons on the Microsoft Surface and show just “how fun and intuitive something like this can be” after the break.

The build we played with was last semester’s (it’s a student project, not a professional development), and since then there’s been a lot of bug-squashing and feature-adding, but the newest build isn’t playable.

[via Crunchgear]

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