For gamers who just can’t get enough of Super Paper Mario, check out the first 30-minutes (gameplay) after the break.

Unlike previous Paper Mario games, there is no turn-based fighting in Super Paper Mario; the game is predominately a side-scrolling platformer. Some RPG elements have been added; for example, the traditional scoring system doubles as an experience point system. After jumping on an enemy, the player can shake the controller for extra points

For gamers who just can’t get enough of Super Paper Mario, check out the first 30-minutes (gameplay) after the break.

Unlike previous Paper Mario games, there is no turn-based fighting in Super Paper Mario; the game is predominately a side-scrolling platformer. Some RPG elements have been added; for example, the traditional scoring system doubles as an experience point system. After jumping on an enemy, the player can shake the controller for extra points

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