The graphics engine for “Infinity: The Quest for Earth” — a massive multi-player online game — can amazingly render planets in real-time. Video demo after the jump.

It’s best to quote Flavien Brebion, the main man behind the project: “..all the planets have realistic dimensions and scales. If you were to land on a planet and fly at low altitude at airplane speed, it’d take you hours before reaching another continent. You’d never see the same hill or some mountain twice. Then, each major planet can have tens of moons. Each solar system can have many planets, all rotating with realistic, dynamic orbits, allowing you to attend an eclipse or a sunset in real time. Finally, the galaxy will contain millions, if not billions, of these solar systems. All different.”

[via SelectiveGamers]

The graphics engine for “Infinity: The Quest for Earth” — a massive multi-player online game — can amazingly render planets in real-time. Video demo after the jump.

It’s best to quote Flavien Brebion, the main man behind the project: “..all the planets have realistic dimensions and scales. If you were to land on a planet and fly at low altitude at airplane speed, it’d take you hours before reaching another continent. You’d never see the same hill or some mountain twice. Then, each major planet can have tens of moons. Each solar system can have many planets, all rotating with realistic, dynamic orbits, allowing you to attend an eclipse or a sunset in real time. Finally, the galaxy will contain millions, if not billions, of these solar systems. All different.”

[via SelectiveGamers]

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