Developed at the University of Udine in Italy, these interactive games actually adapt to the player’s heart rate. Video after the break.

Using a “pulseoxymeter” sensor, users can control games by physical movement, while the difficulty and speed of the game are adjusted to the heart rate of the player. The system is meant to be used for maintaining the appropriate level of exertion during exercise, based on a physical response

[via Engadget]

Developed at the University of Udine in Italy, these interactive games actually adapt to the player’s heart rate. Video after the break.

Using a “pulseoxymeter” sensor, users can control games by physical movement, while the difficulty and speed of the game are adjusted to the heart rate of the player. The system is meant to be used for maintaining the appropriate level of exertion during exercise, based on a physical response

[via Engadget]