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Mario Kart Wii

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Light Painting Rainbow Road

Photo credit: Daniel Mercadante

For those who don’t already know, light painting basically is a photographic technique in which exposures are made by moving a hand-held light source while taking a long exposure photograph, either to illuminate a subject or to shine a point of light directly at the camera, or by moving the camera itself during exposure. Photographer and filmmaker Daniel Mercadante used this method to create a real-life Rainbow Road. Continue reading for more pictures.

In addition to the bundled Wii Wheel, this version features “bikes, Mii support both on and off the tracks, 32 total stages (half new, half classic), as well as a few new items thrown into the mix.” Video review after the break. Click here for first picture in gallery. Here’s the bottom line:

It isn’t the best Mario Kart in the series, but it’s a must-play experience on Wii, and standard-setting offering as far as online, channel support, and connectivity are concerned. Now if you’ll excuse us, we’ve got some online stats to obsess over

[via IGN]

GT provides us with several Mario Kart Wii player demonstrations. Put simply, the game is fun for all ages, as you’ll see in the videos after the break. Click here for first picture in gallery.

Each track had a completely different flavour. From the gently swaying trees and difficult to dodge cows in the meadow course to the conveyor belts and crane-carried platforms in the Toad’s factory course, each track brought back a fond new memory of a Nintendo title from yesteryear but presented them with fresh style

GT provides us with an in-depth look at Mario Kart Wii, which is set for release on April 27th in North America. Video after the break. Click here for first picture in gallery.

Mario Kart Wii takes a giant step forward with new karts, bikes, tracks, and tons of options for both controllers and online play, but did Nintendo oversimplify the driving mechanics?

Nintendo’s Mario Kart Wii is set for release on April 27th in the US (April 10th Japan). GT provides us with a first look at the Japanese intro. Video after the break. Click here for first picture in gallery.

I’ve got to say I was far happier with the graphics than I expected to be. Each track had a completely different flavour. From the gently swaying trees and difficult to dodge cows in the meadow course to the conveyor belts and crane-carried platforms in the Toad’s factory course, each track brought back a fond new memory of a Nintendo title from yesteryear but presented them with fresh style