
Swedish furniture maker IKEA and Microsoft’s Xbox division posted a short Instagram video this week that shows pieces shaped like the buttons and sticks on an Xbox controller. Designers from both companies worked together on the line. A full look at the collection is expected during Gamescom in Cologne, Germany, on August 26.

Cyan Worlds just opened a door that will stay shut. On their YouTube channel the studio posted a short video titled “A path not taken: Project Anglerfish.” Development director Hannah Gamiel and creative director Eric A. Anderson appear first with a clear warning. Everything that follows is not in active development and will never ship in the form shown.

In 2001 a green-armored soldier woke up on a mysterious ring and changed everything for console shooters. Twenty-five years later Halo Studios has torn that entire campaign down to the studs and rebuilt it in Unreal Engine 5. Campaign Evolved is not a simple polish pass. Every corridor, every beach, every Forerunner structure has been constructed again from scratch. Side-by-side footage now circulating makes the gap impossible to ignore.
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Square Enix just rolled out a fresh pixel trailer for Final Fantasy Resonance, and it leans hard into the question of what the series might have looked like if it never left those old Super Nintendo sprites behind. The nearly three-minute clip puts the HD-2D style front and center, showing off battles, summons, and story moments that feel pulled straight from the glory days of Final Fantasy IV and VI while running on modern hardware.

SEGA and Ryu Ga Gotoku Studio just put out the first proper look at head-to-head combat in Virtua Fighter Crossroads, and the footage lands with real weight. The new VS Battle gameplay trailer, released earlier this week, shows two fighters trading blows in arenas that feel grounded and physical. Combos flow cleanly. Grabs snap into close camera angles that emphasize the struggle. Counters land with purpose. Finishers carry a sense of finality without overblown spectacle.

Saber Interactive just released a fresh in-engine gameplay trailer for Turok Origins, and it makes one thing clear right away: this return to the Lost Lands carries real weight. The roughly 47-second clip moves fast, blending brutal close-quarters combat with a striking new progression system that turns every major kill into something more than a notch on the belt.

Rockstar Games revealed the price for Grand Theft Auto VI today and confirmed that pre-orders start at midnight local time tomorrow. Standard editions carry a price of $79.99. The Ultimate Edition raises that figure to $99.99 and bundles an exclusive collection of premium vehicles, weapons, apparel, and actions that thread through the story of protagonists Jason and Lucia.

Recent hands-on sessions with Star Wars Galactic Racer let players experience the return of podracing in a way that feels both familiar and new. Fuse Games built the title around a campaign that unfolds as a full season of races across different planets. Players step into the role of Shade, a helmeted pilot working the Outer Rim circuit after the fall of the Empire. The goal stays simple on the surface yet grows more demanding as ranks climb. Success brings credits and upgrade parts that improve cornering, top speed, or extra power for certain abilities. The ultimate target involves taking down a powerful rival named Kestar Bool who sits at the top of the league.

Rockstar Games released the official cover artwork for Grand Theft Auto VI on June 18. The image puts the two central characters, Lucia and Jason, in the foreground while surrounding them with scenes and figures that hint at the world ahead.
