
John Carmack showcased iD’s new graphics engine at WWDC today, and mentioned that it’s capable of processing an incredible 20 gig of textures. Video after the break.
John Carmack showcased iD’s new graphics engine at WWDC today, and mentioned that it’s capable of processing an incredible 20 gig of textures. Video after the break.
John Carmack showcased iD’s new graphics engine at WWDC today, and mentioned that it’s capable of processing an incredible 20 gig of textures. Video after the break.