Slated for release in Q4 2020, Microsoft’s Project Scarlett will use a semi-custom AMD Zen 2 processor architecture with Radeon RDNA architecture, and GDDR6 memory, which is plenty of power for 8K graphics, real-time ray tracing and even 120 frames per second gaming performance. Say goodbye to loading times, this console will utilize SSD storage that doubles as virtual memory to for blazing fast performance. “We’ve created a new generation of SSDs. We’re using the SSD as virtual RAM,” says an Xbox representative. Read more for another video of Xbox’s Phil Spencer on the new console, another picture and additional information.
Finally, after years in production, the finalized SMACH Z console will make its first appearance at E3 2019 next Tuesday (June 11th). Just to recap, it’s powered by AMD’s embedded V1605B APU (4 cores / 8 threads) with a base clock of 2.0GHz (3.6 GHz Boost frequency), up to 16GB of RAM and a Radeon Vega 8 GPU (1.1 GHz core clock) onboard with 512 shaders. Available in these configurations: $699 Smach Z (4GB RAM/64GB storage/no camera), $899 Smach Z Pro (8GB RAM/128GB storage | 5MP camera), and the $1099 Smach Z Ultra (16GB RAM/256GB storage | 5MP camera). Read more for a hands-on video and additional information.
Apple today revealed the all-new Mac Pro with a completely redesigned chassis for professionals who push the limits of what a Mac can do. This system features workstation-class Xeon processors (up to 28 cores), a high-performance memory system with a massive 1.5TB capacity, eight PCIe expansion slots and a graphics architecture boasting the world’s most powerful graphics card, while an Apple Afterburner accelerator card enables playback of three streams of 8K ProRes RAW video simultaneously. Read more for a video, additional pictures and information.
Photo credit: Lets Go Digital
If Sony were to follow in the footsteps of Microsoft and release an all-digital version of their game console(s), then it would only make sense for the next-generation PlayStation 5 to have no disc drive. As for other specifications, it’s rumored that the PS5 will sport an 8-core AMD Ryzen processor with a GPU and AMD Navi architecture with ray tracing support as well as 8K games. Read more for a video, another picture an additional information.
A Sony programmer associated with the firm’s Advanced Technology Group is allegedly working with AMD’s Ryzen technology to improve the Zen core’s micro-architecture support within the LLVM compiler stack – a key component of a tool used in the PlayStation 4 development environment. Since there’s no PS4 model currently using the Ryzen processor, analysts speculate that this is related to a prospective next-gen PlayStation 5 console currently in development. In other words, a Sony programmer was spotted by Linux specialist “Phoronix” making contributions to the LLVM GitHub related to the znver1 architecture, which is the codename for AMD’s first-gen Ryzen CPUs, none of which are used in any PlayStations…yet. Read more for a video and additional information.
AMD today unveiled the Radeon VII at CES 2019, the world’s first 7nm gaming graphics card. It’s designed to deliver exceptional performance and amazing experiences for the latest AAA, esports and Virtual Reality (VR) titles. The GPU is built on the enhanced second-generation AMD ‘Vega’ architecture and provides 2X the memory, 2.1X the memory bandwidth, up to 29 percent higher gaming performance on average, as well as 36 percent higher performance on average in content creation applications compared to the current top-of-the-line RX Vega 64 graphics card. This means gamers will be able to turn on maximum settings for extreme framerates at the highest resolutions while providing seamless, high-refresh HDR5 gaming at 1080p, ultrawide 1440p and 4K. Read more for the live unveil video from CES 2019 and additional information.
For those unfamiliar with NVIDIA G-Sync, it’s basically a proprietary adaptive sync technology developed aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. It eliminates screen tearing by allowing a video display to adapt to the frame rate of the output device (GPU) rather than it adapting to the display, which could traditionally be refreshed halfway through the process of a frame being output by the device, resulting in screen tearing, or two or more frames being shown at once. NVIDIA announced at CES 2019 that it would support some of AMD’s FreeSync displays, thanks to a new GeForce GPU driver. Read more for another video and additional information.