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Interview

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GTA 4 Niko

Michael Hollick, the voice actor for Niko Bellic, recently appeared on the Big O & Dukes radio show (WJFK-FM, Washington). Continue reading to hear the entire interview along with some complaints.

Other highlights: He auditioned originally for motion-capture; the game he was told he was auditioning for was called “Frozen.”

[via Kotaku]

Microsoft Game Studios

In this Shane Kim interview, “the Microsoft Game Studios Vice President delves into the future of the Xbox 360, motion controllers, and console competition.” Video after the break.

Battlefield Bad Company

DICE’s Battlefield: Bad Company hopes to “breathe life into an otherwise stagnant June in the way of first-person shooters.” Continue reading for the producer interview. Click here for first picture in gallery.

Previously Bad Company featured flickering lighting and textures throughout the game world and cutscenes. The introductory helicopter landing is now smooth and fluid, as is with the rest of the fast-paced gameplay.

[via IGNGT]

Killzone 2

In this Killzone 2 developer walkthrough, we take a look at its “dynamic physics and AI, which gives a whole other take on capturing the control room.” Video after the break. Click here for first picture in gallery.

The first thing that struck us about this — our second time actually playing the Guerrilla Games beast — was how great this thing looked. When we took our first step as Sev, our assault rifle bobbed into view and reflected the sunlight filtering through the smoke-filled sky.

[via IGN]

Resistance 2

In this Sony Gamers’ Day interview, we “get the facts on Resistance 2’s 60 player competitive modes from the man himself.” Video after the break. Click here for first picture in gallery.

Developer Insomniac gave the world hell on Earth in Resistance: Fall of Man, a tale of war in an alternate version of mankind’s darkest day. Now, the team takes Nathan Hale to the US for warfare on a scale never seen before.

[via IGNGT]

Metal Gear Solid 4 Hideo Kojima

In part one of GT’s Hideo Kojima interview, “the man of mystery and intrigue discusses the final chapter in the Metal Gear saga.” Video after the break. Click here for first picture in gallery.

Based only on an all-too-brief foray into the final build of MGS4, we could see and feel all the signs of an epic. This just might be Kojima’s crowning achievement; we’ll find out once and for all as we marathon the game when it hits on June 12.

[via JoystiqGT]

In this GT Call of Duty 4 interview, they are set to find out how the PC game differs from the console versions. Video after the break. Click here for more pictures.

Many curious how Infinity Ward’s soon-to-release shooter will play have likely already answered that question for themselves. Xbox 360 owners had the opportunity to play in a rather long-running beta, PC gamers got a single-player demo, and PS3 owners got nothing…awkward. Our latest play session with the game, checking out a new multiplayer map and mode, was with yet-to-be widely seen PS3 version. Not surprisingly, it played almost exactly like the Xbox 360 version