
Allen Millyard’s one-of-a-kind masterpiece, a bright red motorcycle powered by a full eight-liter Dodge Viper V10, sold at H&H Classics on July 22 for a final price of £149,500. When fees and premiums are included in, the total comes to almost $201,500. The hammer dropped for £130,000, or around $175,000, right in the middle of the pre-sale estimate.

Nearly three decades after Alucard first stepped into that inverted castle, a small team of fans has handed the original PlayStation version of Castlevania: Symphony of the Night a native home on Windows, with builds also reaching Linux and macOS. BlackLabelHQ’s SymphonyRecomp is still marked as an open beta, yet the full game already runs from the opening monologue to the final credits without needing an emulator.

Original NES controllers still feel right. The click of the D-pad, the springy A and B buttons, the solid rectangular shape that fits perfectly in two hands. Most of them now live in drawers or boxes. Logic Gate Labs decided one of those controllers could do more than sit around. They gutted a standard NES-style gamepad and packed a complete retro gaming system inside it, complete with a screen, speaker, storage, and enough power to run dozens of 8-bit games plus a slow but playable version of DOOM.

An old laptop that had served for more than six years suddenly shut down mid-game and refused to power on again. Its owner, the LEGO builder known as Koenkun Bricks, recovered the hard drives without trouble and found them intact. Rather than scrap the machine, he decided the screen still had a future as a second monitor for his desk. The plan was simple on paper: free the LCD panel, give it a proper controller so it could accept a standard HDMI signal, and enclose everything in LEGO so the whole unit could tilt, rise, and spin as needed.

Ferrari’s 12Cilindri Spider already delivers one of the purest open-air experiences available today. Its long hood, short deck, and 6.5-liter naturally aspirated V12 create a classic front-engine layout that rewards drivers who want wind, noise, and mechanical drama in equal measure. Novitec has now applied its own set of carefully chosen upgrades that sharpen the car’s appearance, improve its stance, and most importantly give the engine a more assertive voice when the roof is stowed.

Photo credit: Reddit
Mark Russinovich spends his days shaping the future of Microsoft Azure. On nights and weekends he still finds time to make Windows do things it was never meant to do. His latest experiment turns Microsoft Paint into a living monitor for the original DOOM.

Two weeks ago the same project could only push a handful of PlayStation 5 titles past their loading screens. Today a free, open-source emulator called Kyty is running fully 3D commercial games on ordinary Windows PCs with player control and frame rates that actually feel usable.

Photo credit: Crissa Graves
Crissa Graves has spent years making the old Game Boy Camera feel less like a novelty and more like something you might actually carry. Her latest prototype, the GBD-M2, takes that work further. It starts with a fully working Game Boy Pocket and turns the whole thing into a dedicated handheld camera with a removable camera module and interchangeable CS-mount lenses.

Cowabunga hits different when four people can actually stand side by side and mash buttons the way the game was meant to be played. A builder working under the name arcademinimalist just finished a commissioned machine that takes an old Arcade1Up cabinet, drops a Nintendo Switch 2 inside it, and turns Teenage Mutant Ninja Turtles: Shredder’s Revenge into a proper four-player arcade experience.

Fifteen years after its first snow fell, Skyrim still refuses to stay buried. A free fan project now lets anyone wander the entire province inside Unreal Engine 5, and the latest showcase from Digital Dreams captures that walk in striking detail. Greg Coulthard built the foundation. He wrote a custom C++ plugin that reads Skyrim’s original ESM data files and automatically generates the landscape and places most of the objects. Assets still needed manual import, yet the result is a complete, continuous map of Skyrim running natively in Unreal Engine 5. Digital Dreams then layered their own texture work and ReShade presets on top, producing the footage that has people hitting pause every few seconds.