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Dusklight Patch 2.0.0 Zelda Twilight Princess Native PC Port
TwilitRealm shipped Dusklight 2.0.0 earlier this week, and the build is the first time this unofficial Twilight Princess port feels finished as a platform rather than a careful reconstruction. Dusklight is a reverse-engineered reimplementation of the 2006 GameCube and Wii adventure, grown out of the zeldaret/tp decompilation and the Aurora framework. You still supply your own legally dumped disc, usually converted to a compact .rvz file. Nintendo assets are not in the download. What arrives from GitHub is original code, licensed CC0, that compiles natively for Windows, macOS, Linux, Steam Deck, Android, and iOS.

Kid Kirby Recreated Cancelled Game
In 1994 Nintendo handed Scotland’s DMA Design a Kirby license and a Super NES Mouse and asked the studio to make a prequel. DMA was already known for Lemmings and Uniracers and would, two years later, ship Grand Theft Auto. Kid Kirby started even earlier as a golf-style mouse prototype from freelancer Tony Colgan, then became a stretch-and-launch blob called Jellies before Nintendo suggested the pink puffball.

TCG Card Shop Simulator Launch
Two years after a single developer launched a fake card shop on Steam, TCG Card Shop Simulator has exited Early Access, with a 1.0 build now available for PC, Xbox, PlayStation 5, Switch, and Switch 2. Ding Shen Sia of OPNeon Games began the project after burning out on mobile work in 2023, expecting that Steam Trading Cards would be enough of an incentive to ship. The store sold 100,000 copies in three days and eventually surpassed four million players.

James Channel Nintendo Satellaview Famicom System Lost Game
James Channel spent a recent video staring down a piece of Nintendo hardware that was never meant to last. His question is simple and a little unsettling: does the object in his hands still hold a game the rest of the world no longer has? That question only makes sense if you rewind past Satellaview itself and look at how Nintendo spent the late 1980s turning a living-room toy into a communications box.

Kosmic Vine Glitch New Super Mario Bros.
Kosmic spent another long session mapping leftover oddities in Versus Super Mario Bros., the 1986 arcade cabinet that copies most of the original NES game while changing a few rules, timers, and memory habits. Growing a vine in the wrong place after a death still queues an extra plant for the next screen. Near the top of any vine Mario loses control and auto-climbs; that state leaves a flag set so the next transition (death works best) sprouts a second vine wherever the surviving player happens to stand.

Zero Star Homebrew SNES Game Assembly
Inkbox spent two years writing every instruction of Zero Star by hand in 65c816 assembly so a Super Nintendo from 1990 could run a dungeon crawler of his own design. The result sits on itch.io as a 129-kilobyte ROM you load in Mesen or bsnes, pay what you want, and play tonight. Mountains of an imagined far east rise in shifting mazes. You climb them, throw talismans, and cut through flocks of jungle fowl until the counters on screen run out of room.

Nintendo Sharp Twin Famicom Console Restoration
Nintendo almost never hands another company the keys to its hardware. In July 1986 Sharp walked out of that arrangement with a Japan-only console that stuffed a Family Computer and a Family Computer Disk System into one box and charged ¥32,000 for the privilege, more than buying both Nintendo units separately. Sharp already had a working relationship with Nintendo through Game & Watch production and a Famicom built into a television, and Sharp even held an older “Famicon” trademark from a convection oven. That history, plus a license, produced the Twin Famicom: a 60-pin cartridge slot, a disk-card slot with a yellow eject button, and a switch under the cartridge bay that locked one format while the other ran.

PowerA Enhanced Wireless Controller Switch
Nintendo’s official Pro Controller is still somewhat expensive for a full-size wireless pad. PowerA’s Enhanced Wireless Controller for Nintendo Switch, priced at $35 (was $70) answers that with an officially licensed Bluetooth gamepad that keeps the familiar button layout, adds two programmable buttons on the back, and runs for up to 30 hours on a built-in 900mAh battery.

Wave Race 64 Recompiled Remake
Wave Race 64: Recompiled is out as a native Windows and Apple Silicon build, and it treats Nintendo’s 1996 jet-ski racer with unusual care. You still supply a legal dump of Wave Race 64 USA Rev A, also called v1.1. The project never ships the ROM. Once that file is accepted by the launcher, the game’s own MIPS code runs as a compiled C program instead of through a full console emulator. Championship, Time Trial, and two-player races all boot, save records to emulated EEPROM, and play at speed.

Metroid Ravenous 2D Game Reveal Switch 2
Nintendo revealed Metroid Ravenous in its September Direct and set a firm date of January 28, 2027, exclusive to Switch 2. Samus Aran is already hurt when the story starts. Unknown attackers drain her energy on an alien moon, then send her tumbling into desert sand. She has to claw her way back to the surface first. Getting off the moon comes second, and the odds look thin.