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Eglantine Switch 2 Emulator Mario Kart World PC
Barely a week after the Nintendo Switch 2 jailbreak surfaced, a free open-source emulator called Eglantine has already shown Mario Kart World holding a steady 60 frames per second on desktop PCs. Developer Camille LaVey started the project as a fork that draws from Eden, Yuzu, and Sudachi, then layered in the experimental Switch 2 work that Takoroka first added to Eden under the name NX2. Written in C++ and built for Windows, Linux, and macOS, the code arrives as frequent pre-releases that land nearly hourly, each one carrying small, concrete fixes rather than vague promises.

Super Mario Odyssey Native PC Port Power Moon Recomp
Photo credit: B_Mark
Super Mario Odyssey has reached Windows and Linux computers through Power Moon Recomp, an unofficial project that runs the 2017 Nintendo Switch game as ordinary PC software. Zarathustra Dev released the port on GitLab, and players who own a legitimate copy of the original 1.0.0 version can download the necessary files and begin a complete playthrough without launching any emulator.⁠

Reverse Engineer Super Mario 64 REA Super Mak 64
Stefan has watched other people talk about game feel without ever nailing the exact numbers that make a character land and jump the way Super Mario 64 does. He decided the only reliable path was to pull those numbers straight out of the original binary, check them twice, and then force a new game to match every one of them. The tool that made the extraction possible is called REA, short for Reverse Engineer Anything, an open project that lets coding agents inspect software on a local machine and return evidence instead of guesses

Eden-NX2 Nintendo Switch 2 Emulator Release
Eden-NX2 appeared on October 29 as a pre-release fork of the Eden emulator, created by a developer known as Takoroka and hosted on the Eden project’s own git server. It adds experimental support for Nintendo Switch 2 software on Windows machines, and early tests already show Mario Kart World and Donkey Kong Bananza starting up and moving through their opening sections.

Halo 64 Port Nintendo 64
Twenty five years after Halo Combat Evolved redefined console shooters on the original Xbox, a fan project has moved its multiplayer suite onto the Nintendo 64. Halo 64, created by Jack Tulli and available on GitHub, runs the original game’s objects, physics, collision detection, weapons, game types, HUD and pathfinding on the N64’s VR4300 processor. Maps come from a player’s own Xbox disc image. A new renderer, menu system, HUD drawing and sound layer sit on top of libdragon and tiny3d.

Nyko Zoom Case Nintendo DSi Accessory
Released in November 2008, Nintendo’s DSi arrived with a pair of cameras that no previous handheld in the line had offered, one facing outward and one facing the user. Those sensors recorded images at only 640 by 480 pixels, a resolution that already felt modest next to the improving phone cameras of the period. Accessory maker Nyko later decided the outer camera deserved an 8x optical magnification lens anyway, packaged with a hard-shell case that wrapped the original DSi body.

Tobi Super Mario Galaxy GBA Game Boy Advance Port
Tobias Friedly, known online as Game of Tobi, has put the source code for his Super Mario Galaxy Game Boy Advance port on GitHub after months of work that started as an ambitious side project. Players who supply their own legal USA Wii ISO can now build a ROM that runs the full movement system, planetary gravity, camera behavior, and a substantial amount of the original game on hardware that first shipped in 2001.

Original NES Console Turned Desktop PC Mod
Throaty Mumbo has spent the past year chasing projects that most people would dismiss before the first soldering iron heats up. This time the target was a standard Nintendo Entertainment System (NES), the same gray box that once needed a cartridge and a CRT television. Instead of another emulator sitting on a modern computer, the goal was to keep the original console hardware in the loop and still end up with something that behaves like a desktop machine from the late 1990s.

InkBoy Game Boy E-Paper ESP32
A Waveshare board built for reading pages now keeps up with running and jumping. InkBoy fits a full Game Boy emulator onto the ESP32-S3-ePaper-1.54 V2, a compact module with a 1.54-inch panel that measures 200 by 200 pixels. Stock software on that panel barely managed two updates each second. Custom driving code raises the rate to roughly thirty, enough for Super Mario Land and other original titles to feel responsive instead of frozen between frames.