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X-Men for the SEGA Genesis, released in 1993, basically "takes place in the Danger Room, a training area for the X-Men inside the X-Mansion." ScrewAttack takes a look back at this title after the break.

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In Mach Rider for the NES, the "player controls Mach Rider, who travels from sector to sector on a motorcycle, searching for survivors and destroying the enemies in his path." ScrewAttack takes a look back at this title after the break.

The number of points scored for destroying enemies and obstacles are determined by the power of the enemy destroyed and the type of obstacle destroyed. If the player "BLOCKS" an enemy by knocking it into a hazard on the track, they obtain more points, and this also replenishes Mach Rider's bullets

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Mega Man in Dr Wily's Revenge for the Game Boy "follows the adventures of Mega Man as he confronts the evil Dr. Albert Wily and his newly revived Robot Masters and the first of the Mega Man Hunters." ScrewAttack takes a look back at this title after the break.

Mega Man in Dr. Wily's Revenge reuses Robot Masters from the console versions of Mega Man and Mega Man 2 - the initial four from the former, and the last four in the final stage (Quick Man, Bubble Man, Flash Man, and Heat Man) from the latter

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Super Bonk, "which was vaguely similar to Bonk 3, was released for the Super NES in 1994 or 1995." ScrewAttack takes a look back at this title after the break.

As stated on Hudson Soft's website, in their "The Definitive Bonk" article, Bonk was originally created as a comic character, PC Genjin, in a magazine for the PC Engine. So many people liked the character that there were talks held on giving him a game of his own

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Mike Tyson's Punch Out for the NES is essentially "a semi-port of both, the Punch-Out!! and Super Punch-Out!! arcade games (mostly inclined towards the latter) with some variations." ScrewAttack takes a look back at this title after the break.

The game features a boxer named Little Mac working his way up the professional boxing circuits, facing a series of colorful, fictional boxers, leading to a final fight with real-life boxer, and then-World Heavyweight Champion, Mike Tyson

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In Black Tiger, "a barbarian hero jumps and fights his way through a variety of colourful, enemy-packed levels in this spiritual successor to the Capcom classic Ghosts 'n Goblins." ScrewAttack takes a look back at this title after the break.

The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward exploration. Most of these bonuses are in the form of 'Zenny coins'; currency that allows the player to buy such items as an upgrade to their weapons and armour, keys for treasure chests, and anti-poisoning potions

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Growl is basically "a typical fighting game that is relatively unknown but has seen ports onto the Sega Genesis and is part of the Taito Legends 2 collection of games." ScrewAttack takes a look back at this title after the jump.

Growl is very much like the beat-em-up fighting games of its arcade period. No matter which of the four heroes you choose, their stories are the same and they all have the same ending in the end. But the game itself definitely provided a level of difficulty with its nearly endless supply of enemies jammed into the screen to fight you

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In American Gladiators for the NES, "the events were morphed into side-scrolling and overhead mini-levels that only partially resembled the real-life events." ScrewAttack takes a look back at this title after the break.

The Eliminator in this game combined elements of the first two seasons' courses. The treadmill run and handbike were the first two obstacles, followed by a run across the balance beam through a gauntlet of what appeared to be blocking pads. The cargo net climb and zipline were next, followed by the choice of a door which may or may not have had a Gladiator behind it

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In Crazy Taxi, "the main objective of the game is to pick up customers and take them to their chosen destination as fast as possible." ScrewAttack takes a look back at this title after the jump.

Along the way, money can be earned by performing outrageous stunts such as the "Crazy Through" (near-misses with other vehicles; both risk and reward are higher when driving against the flow of traffic) and "Crazy Drift"

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Quake essentially "popularized several major advances in the 3D game genre: it uses 3-dimensional models for players and monsters instead of 2-dimensional sprites." ScrewAttack takes a look back at this title after the break.

Some previous 3D games, such as Duke Nukem 3D, Doom and Wolfenstein 3D (sometimes called 2.5D games) used a restricted-view mathematical trick when rendering their 3-dimensional view. This allowed a true 3D first-person viewpoint, but only when looking straight-ahead

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