The Atari Jaguar, released in November 1993, was the company’s final home console and marketed as the world’s first 64-bit gaming system. This was a bold claim to make at a time when 16-bit consoles like the Super Nintendo Entertainment System (SNES) and Sega Genesis dominated the market, with 32-bit systems just starting to emerge.
Compared to its main competitors at launch—the SNES (16-bit), Sega Genesis (16-bit), and even the 32-bit 3DO Interactive Multiplayer—the Jaguar’s 64-bit architecture gave it a theoretical edge in processing power. It could push around 850,000 pixels per second and handle polygonal 3D graphics, which was cutting-edge for 1993.
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This 64-bit gaming system also boasted forward-thinking features like a CD add-on (the Jaguar CD, released in 1995) and plans for online play via the Atari Voice Modem, which never fully materialized. Unfortunately, poor execution and a tiny library of just 50 official cartridge games (plus 13 CD titles) held it back. Compare that to the SNES’s 700+ games or the PlayStation’s eventual 2,000+, and you see why it struggled to compete.
Atari also planned a VR headset called the “Jaguar VR” in 1994, partnering with Virtuality. It got as far as working prototypes shown at trade shows, promising 360-degree head tracking and stereoscopic visuals—wildly ahead of its time. But Atari’s financial woes killed it before release. Imagine if they’d beaten Oculus by 20 years!