Just when you thought you’ve seen it all, Facebook introduces reverse pass-through VR. This technology basically projects a three-dimensional view of the wearer’s eyes to multiple outside viewers in a perspective-correct manner, with a prototype headset containing a world-facing light field display. Why is this even a thing? Facebook claims that this existing video (forward) pass-through technology allows more seamless interactions between people with and without headsets in social or professional contexts. Read more for another picture and additional information.
Reverse pass-through VR is perfect when used for research in social telepresence and copresence, autostereoscopic displays, and facial capture. It would then enable natural eye contact and other important non-verbal cues in a wider range of interaction scenarios. However, when used for gaming, this could be just downright creepy.
- Visualize in 5K clarity-bring out the finer details with combined 4896 x 2448 resolution. 5K resolution may be subject to processing compatibility
- See more of your environment-a wide 120 Degree field of view (FOV) expands the VR viewing experience. The increased angle better aligns with the human...
- Experience seamless visuals-increase your visual comfort in graphics-intensive games and apps with a 120Hz refresh rate
My first reaction was that it was kind of a goofy idea, a novelty at best. But I don’t tell researchers what to do, because you don’t get innovation without freedom to try new things, and that’s a good thing, because now it’s clearly a unique idea with genuine promise,” said Michael Abrash, Facebook Reality Labs Chief Scientist.