Meta’s 3D Codec Avatars is a project consisting of deep generative model of 3D human faces that achieves state of the art reconstruction performance while being computationally efficient and adaptive to the rendering conditions during execution. This typically requires a hardware intensive setup, like MUGSY (171 cameras), but soon, a simple smartphone scan could be all it takes.
The rumored Meta dual-camera smartwatch is allegedly canceled, but Bloomberg still managed to get photos of one of the prototypes. Featuring smooth rounded corners, a 12-megapixel rear camera that can be used when the main module is removed from the bands, and a 5-megapixel front-facing selfie camera.
Here’s a first look at Meta MyoSuite, an embodied artificial intelligence platform that applies machine learning (ML) to biomechanical control problems. Its musculoskeletal Models could have significant impact in developing prosthetics as well as post-injury rehabilitation since they are up to 4,000x faster than other simulators at meeting the data requirements of modern ML algorithms.
Finally, we get to see the latest Project Cambria virtually reality headset prototype being demonstrated by Meta CEO Mark Zuckerberg. For confidentiality reasons, the VR headset has been pixelized, but we do know that he was playing “The World Beyond”, a demo game that was built with the Presence Platform, a set of machine learning and AI capabilities that help developers build mixed reality experiences.
At 1550-square-feet, the physical Meta Store in Burlingame, California is located near the company’s Reality Labs headquarters. It’s set to open to the public on May 9th, and visitors will be able to get hands-on with the Meta Portal, Ray-Ban Stories, and a new immersive Meta Quest 2 demo. Put simply, you’ll be able to try and interact with just about everything on display.
Photo credit: Brad Lynch
The Meta Cambria virtual reality headset has possibly leaked, and it’s reportedly slated for release later this year. This Oculus VR successor should come equipped with two diagonal 2.48-inch Mini-LED panels, each with a native resolution of 2160 x 2160 pixels. There are two slim lenses for screen magnification and face tracking system, but aside from those details, not much is known about the headset. Read more for additional renders and information.
Photo credit: Let’s Go Digital
Meta Platforms has filed numerous patents, but one of the most interesting is of a product called “Meta Band”. Featuring a standard square-style display, similar to the Apple Watch, housed in a rectangular case, which extends to the side, where a blue strap is attached. Rather than typical watch bands, it uses elastic cords to make wearing the smartwatch more comfortable when outdoors, the gym, or warm / humid environments. Read more for additional pictures and information.
Meta’s all-new AI Research SuperCluster (RSC) is touted as one of the world’s fastest AI supercomputers. Even in its unfinished form, it’s currently performing tasks like translating text between languages and identifying potentially harmful content. Hardware wise, the supercomputer is comprised of 760 NVIDIA DGX A100 systems as its compute nodes, for a combined total of 6,080 GPUs — with each A100 GPU being more powerful than the V100 used in our previous system. Read more for a video and additional information.
Photo credit: Let’s Go Digital
A few months ago, rumors of Meta’s Facebook Watch surfaced, but now, a few patent filings may have leaked a few features that we could see in the company’s first smartwatch. Meta Platforms recently had patent approved by the WIPO (World Intellectual Property Organisation) for a ‘detachable camera block for a wearable device,’ and in the sketches, we basically see a smartwatch with a detachable display, along with several cameras integrated directly into the panel. Read more for more pictures and information.
The metaverse is taking over the world, and in the near future, we may be able to feel things inside this virtual world, thanks to haptic gloves. That’s right, as you assemble a virtual puzzle, your fingers automatically stop moving as you feel a piece within your grasp. You’ll also feel the sharp corners and the smoothness of its surface as you hold it up for closer inspection, followed by a recognizable snap as it fits into place. Read more for a video and additional information.