We have seen the future of games, and it’s Unreal Engine 4. One of the major features of this engine is real-time global illumination using voxel cone tracing, eliminating the need for pre-computed lighting. Continue reading for the awesome Infiltrator tech demo.

UE4 also features new developer features to reduce iteration time and allow direct updating of C++ code. New features of the debugger for “Kismet” (a visual scripting engine that debuted in UE3) allow developers to directly visualize code while testing. The developer can then jump to the source code and edit it in Visual Studio. Elements in the game can be clicked on directly to more easily change the game world. This also ultimately results in less of a divide between technical artist, a designer and a programmer. The result is a reduced time to compile code and allows game creators to tweak settings in real time.

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