The Novint Falcon is one of the first PC controller interfaces to offer force feedback, perfect for games. You grasp the ball-shaped object and move it around in any direction for real time interaction. PC World gives us a hands-on preview of this device after the jump.

We demoed the Falcon with Half-Life 2 and were blown away. Shotgun blasts produced hard, lurching recoil, while automatic machine gun fire was fast and light with an upward pull on the handle, simulating the barrel-rise effect of automatic fire. Three articulated arms attach to a center grip that can control games just like a mouse, and highly-developed algorithms apply appropriate forces of resistance to create realistic impressions of weight, recoil, and shock

The Novint Falcon is one of the first PC controller interfaces to offer force feedback, perfect for games. You grasp the ball-shaped object and move it around in any direction for real time interaction. PC World gives us a hands-on preview of this device after the jump.

We demoed the Falcon with Half-Life 2 and were blown away. Shotgun blasts produced hard, lurching recoil, while automatic machine gun fire was fast and light with an upward pull on the handle, simulating the barrel-rise effect of automatic fire. Three articulated arms attach to a center grip that can control games just like a mouse, and highly-developed algorithms apply appropriate forces of resistance to create realistic impressions of weight, recoil, and shock