GoldenEye 007 for the Nintendo 64 was based on the “GoldenEye film and its novelization by John Gardner, but, as game designer Martin Hollis explained, many of the missions were extended or modified to allow the player to participate in sequences of which Bond was not originally a part, or those in which he only played a minor role.” Watch after the break.

The original sets that were created for the film were first converted into complete, believable virtual environments by one group of game designers; when this process was complete, other designers began populating them with objectives, characters and obstacles in order to create a balanced and fun game

GoldenEye 007 for the Nintendo 64 was based on the “GoldenEye film and its novelization by John Gardner, but, as game designer Martin Hollis explained, many of the missions were extended or modified to allow the player to participate in sequences of which Bond was not originally a part, or those in which he only played a minor role.” Watch after the break.

The original sets that were created for the film were first converted into complete, believable virtual environments by one group of game designers; when this process was complete, other designers began populating them with objectives, characters and obstacles in order to create a balanced and fun game