
Epic Games has just launched Unreal Engine 5 Early Access and it includes several new features, including Nanite. This virtualized micropolygon geometry system lets you create games with massive amounts of geometric detail, eliminating time-consuming and tedious work such as baking details to normal maps or manually authoring LODs. In other words, develops will be able to import film-quality source art comprised of millions of polygons and placing them millions of times, while keeping a real-time frame rate, and without any noticeable loss of fidelity. Read more for a video and additional information.
The next new feature is Lumen, a fully dynamic global illumination solution that allows you to create dynamic, believable scenes where indirect lighting adapts on the fly to changes to direct lighting or geometry. Some examples would be changing the sun’s angle with the time of day, turning on a flashlight, or opening an exterior door. A World Partition system automatically separates the world into a grid and streams the necessary cells when required.
- Aspect Ratio:16:9
- 15.6-inch FHD (Full HD 1920 x 1080) 300Hz 3ms 300-nits 100% sRGB color gamut
- 10th Generation Intel Core i7-10870H (8-Core, 16MB Cache, up to 5.0GHz Max Turbo Frequency)
In UE5, the Unreal Editor gets a fresh new look, streamlined workflows, and optimized use of screen real estate, making it easier, faster, and more pleasing to use. New features in this Early Access build include the ability to easily summon and stow the Content Browser and to dock any editor tab to the collapsible sidebar, freeing up more space for viewport interactions; a new favoriting system for quick access to frequently used properties in the Details panel; a new Create button on the main toolbar that makes it easy to place Actors into your world; and a streamlined, easier workflow for creating new projects,” said the company.