The problem with virtual reality devices is that controllers can only be used for interacting with objects, but Microsoft has a wrist-worn haptic device that will let you feel them. Called the Haptic PIVOT, this device renders virtual objects into the user’s hand on demand, consisting of a single actuated joint that pivots a haptic handle. This means that objects can be moved in and out of a user’s hand, giving them the sensation of grasping, catching, or throwing an object. Read more for a video demonstration and additional information.
Similar devices fit directly over the palm, while PIVOT leaves the user’s palm free when not in use, allowing them to make unencumbered use of their hand. It also renders forces acting on the held virtual objects, such as gravity, inertia, or air-drag, by actively driving its motor while the user is firmly holding the handle. When worn on both hands, they can add haptic feedback to bimanual interaction, like lifting larger objects.
- Top VR gaming library: Blast, slash and soar your way through the top library in VR gaming. Oculus Rift S lets you play hundreds of games and exclusives already available in the Oculus store, with so much more to come.
- Improved optics: Stare down the competition with next-generation lenses and a sharper display. Improved optics deliver bright, vivid colors and reduced “screen-door” effect.
- Ergonomic design: Keep your head in the game thanks to a Halo headband redesigned with speed in mind. Rift S stays securely and comfortably in place with a quick twist of the fit wheel, so it can take-or double take-your fastest reactions.
- Oculus touch controllers: Arm yourself with our updated Oculus touch controllers. Your slashes, throws and grab appear in VR with intuitive, realistic precision, transporting your hands and gestures right into the game.
- Oculus insight tracking: take a step forward with Oculus insight. It translates your movements into VR No matter which way you're facing and provides room-scale tracking without external sensors.
In our user study, participants (n=12) evaluated the realism of grabbing and releasing objects of different shape and size with mean score 5.19 on a scale from 1 to 7, rated the ability to catch and throw balls in different directions with different velocities (mean=5.5), and verified the ability to render the comparative weight of held objects with 87% accuracy for ~100g increments,” said Microsoft.