
Sony just put a full set of professional cinema tools into a body small enough to disappear on a gimbal or vanish into a backpack. The FX5 arrived today as the latest member of the Cinema Line, and it finally gives smaller crews the internal RAW recording and open-gate flexibility that used to require much larger, heavier cameras.

Photo credit: Wewillmakeitnow
Months of cutting, measuring, and reprinting have produced a second version of a fully native PS4 handheld that sits smaller and more balanced in the hands than the first attempt. Modder wewillmakeitnow started with the same PS4 Slim motherboard that powered the original project, then trimmed it further after gaining sharper skills with 3D modeling software. The board still delivers complete PlayStation 4 performance, only now it draws less power and fits inside a cleaner shell.

Sony spent its latest investor meeting talking less about bigger televisions and more about games that move with you. Executives described a future where PlayStation stops living only in the living room and starts working in bedrooms, cars, hotel rooms, and anywhere else a screen and a battery can go. The language was careful, yet the direction felt clear. The next hardware generation, widely expected to carry the PlayStation 6 name, appears built around a portable device rather than another box that sits under a TV.

Off a CRT television, the footage captures Mario mid-jump in Bob-omb Battlefield. The camera follows him across familiar terrain. No emulator sits between the console and the screen. This moment marks real hardware execution after roughly 3000 separate builds and months of relentless iteration by one dedicated developer. The project began as a fork of earlier work by malucard, who first adapted the open-source Super Mario 64 decompilation for PlayStation 1 targets.

Sony ended nearly a decade of silence on its RX10 series this week by introducing the fifth-generation model. The RX10 V keeps the format that made the camera line popular among travelers, wildlife watchers, and sports shooters while adding meaningful upgrades where they count most.

Brian Watson has worked in games for more than four decades. He started at DMA Design on classics like Lemmings and later spent time at Sony on projects that included emulation work. During a talk at The Retro Collective museum in the United Kingdom, he brought along a prototype controller most people had never heard of and showed it to the room.

The original PlayStation console launched with only 2MB of main RAM, split across four 512KB chips soldered to the motherboard. That amount served the system well for its era, powering a library of games that still hold up today. Yet the central processor inside was built from the start to work with up to 16MB. Sony simply never populated the extra capacity in consumer units, even though some of its own arcade hardware ran with the larger amount in two separate 8MB banks.

PlayStation Underground captured the scene at Sony Disc Manufacturing in Springfield, Oregon, just after 7 a.m. The night shift had already run for hours, and stacks of fresh discs waited for the next steps. Everyone asked the same question back then. How did those distinctive black PlayStation CDs actually get made?

Sony confirmed on July 1, 2026, through its official PlayStation Blog that physical disc production for new games on PlayStation consoles will stop in January 2028. After that date, every new release arrives only as a digital version through the PlayStation Store or as codes available at retailers. Games already released or scheduled to launch before the cutoff keep their disc editions exactly as planned, with no changes to existing libraries or upcoming physical stock.
