Unreal Engine 5.2 Burned Forest Tech Demo
Mawi United has just released two Unreal Engine 5.2 Burned Forest tech demos that let you roam the inferno and its aftermath. Both of these demos rely on the new Procedural Content Generation framework (PCG) that can be used directly inside Unreal Engine without relying on external packages, which enables you to define rules and parameters to populate large scenes with assets of your choice.



The Burned Forest tech demos also make use of Nanite for the foliage / trees, Lumen and Virtual Shadow Maps. PCG’s runtime component means that the system is capable of running inside a game or other real-time application, so that the world can react to gameplay or geometry changes like you see here. You can download it here now.

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Enhancements to Unreal Engine’s VCam system offer filmmakers greater scope for creative decision-making during pre-production. These include the new ability to operate multiple simultaneous Virtual Cameras off a single editor instance, as well as to create more sophisticated and layered camera moves,” said Epic Games.

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