In Wrecking Crew, “the player controls Mario as he works to destroy certain objects on the level.” Video after the break.

The levels were composed of several different looping levels, some of which were linked by ladders. Level design was key, and levels were designed to have the destructible ladders, columns, bombs, and blocks, destroyed in certain order. To make things more complicated, the player must figure out the puzzles while avoiding fireballs, monkey wrench and eggplant enemies, and a construction foreman named Spike

Author

A technology, gadget and video game enthusiast that loves covering the latest industry news. Favorite trade show? Mobile World Congress in Barcelona.