Bungie gives us an in-depth look at Halo 3, which will be “foliage physics-enabled, meaning it not only moves in the wind, but actually reacts to the player’s presence and bullet fire, and casts real-time shadows and reflections.” Video after the jump.

The new atmospheric and lighting models are sophisticated. Dust and smoke particles add to the realism of the environment, and the haze effect which is often used in video games to save processing power is so realistic that it actually costs processing power. Water is also confirmed to be physics enabled, meaning it will flow around objects in its path and splash when players or vehicles travel through it, or when bullets are fired into it

Bungie gives us an in-depth look at Halo 3, which will be “foliage physics-enabled, meaning it not only moves in the wind, but actually reacts to the player’s presence and bullet fire, and casts real-time shadows and reflections.” Video after the jump.

The new atmospheric and lighting models are sophisticated. Dust and smoke particles add to the realism of the environment, and the haze effect which is often used in video games to save processing power is so realistic that it actually costs processing power. Water is also confirmed to be physics enabled, meaning it will flow around objects in its path and splash when players or vehicles travel through it, or when bullets are fired into it