Infinite Detail Graphics Engine

Soon graphics technology will become so advanced that the lines between reality and games will become blurred, especially when one slips on a virtual reality headset, like the Oculus Rift. Euclideon’s Infinite Detail technology is basically a scene renderer that uses voxels, which are 3D pixels, in place of the polygons that are fundamental to virtually all conventional 3D graphics. They’ve also figured out how to use 3D scanners to capture real-world environments and then use their voxel renderer to create a real-time rendered facsimile of that environment. Continue reading for another mind-blowing video and more information.

“In a nutshell, Euclideon’s Unlimited Detail technology relies on a search algorithm that “efficiently grabs only one point for every screen pixel.” Scene data is stored in point-cloud form, and it’s streamed dynamically from mechanical storage with apparently negligible load times. Dell demoed this aspect of the technology at the SPAR laser-scanning conference earlier this year,” says Tech Report.

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