Supernova Games Studios has just unveiled their latest installment in the Assetto Corsa series, and it appears that Assetto Corsa Rally will be a crazy trip to say the least. On November 13th, 2025, it will be available for $29.99 through Steam’s Early Access, marking the second game in the series to be released this year, following the launch of Assetto Corsa EVO in January.
This game is being directed by a team at Supernova Games that really knows their stuff, having previously worked on titles such as DiRT Rally and WRC. They’ve got 505 Games as a publisher and a major technical cooperation with KUNOS Simulazioni, the creators of Assetto Corsa’s stunning driving experience. They’ve taken the effort to fine-tune the physics engine to make rally racing a true challenge, with jumps high enough to send cars airborne, cars sliding around on gravel that changes beneath your tires, and rain so sloppy that you’ll be begging for a firm piece of asphalt.
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But when you start it up on day one, you’ll have 33 kilometers of real-world roads to play with, spanning across four stages with 18 possible permutations. Driving through Wales’ deep woodlands on gravel roads, or racing by these little stone villages on Alsace asphalt, will be a genuine struggle. You’ll start with ten distinct automobiles, ranging from the 1976 Lancia Stratos Group 4 to the current Hyundai i20N Rally 2. There are five game modes to choose from, including triple screen settings if you’re lucky enough to have a complete cockpit rig.


So, what’s the plan? Early Access is set to be a testing environment; Supernova plans to release the full game in 12-18 months, depending on user feedback. We’re talking about a road map that spans over 120km of stages across five foreign rallies, with car counts expected to exceed 30, including Group B beasts and WRC stalwarts. In career mode, you can advance from novice to pro – or go to rally school and learn how to do it correctly. And what about virtual reality and online multiplayer? Yes, that is coming, but not right now. What about console versions? Not right now, but perhaps later.


Pacenotes crackle over the speakers in lifelike voices, timed exactly like the experts use them—another layer sourced directly from real co-drivers who offered their knowledge. Engine roars and tire squeals come from on-site recordings, inside the cockpit or out by the roadside, blending with wind through pines or crowds at a stage finish. These touches bring a lap to life, but a false call on a blind crest sends you falling into the underbrush, heart pumping as you claw back time.


KUNOS’ engine adaptation shines in how it manages variables like temperature, which reduces grip on cold gravel, and humidity, which slicks the asphalt after a shower. Light fades and shadows expand, so no two runs seem the same, even on the same stage. Supernova tailored Unreal Engine 5 to racing requirements, so the world loads sharp and responsive, with greenery rustling in the breeze and puddles reflecting taillights. It’s the chain of details that draws you in, with each pass revealing a new nuance in how the Peugeot 208 Rally4 dances over roots or the Lancia 037 powerslides into a hairpin.
Supernova will be showing builds at the SimRacing Expo in Dortmund this weekend, complete with Fanatec setups so you can experience the wheel feedback for yourself. South West Vision and Fanatec partners have described it as a natural continuation of Assetto Corsa’s virtual motorsport tradition.