Half-Life 2 RTX has become an official project that is being developed by four of the game’s top mod teams now working together as Orbifold Studios. They are using the latest version of NVIDIA RTX Remix and remastering materials with Physically Based Rendering (PBR) properties, Valve’s Hammer editor, and leveraging NVIDIA technologies like full ray tracing, DLSS 3, Reflex, as well as RTX IO.
Nearly every asset is being rebuilt in high fidelity, while full ray tracing is being leveraged to bring modern graphics to a game first released nearly 19 years ago. When playing Half-Life 2 RTX, you’ll discover that the average world textures have eight times the pixels, and assets such as the suit feature twenty times the geometric detail of the original. Plus, all the light sources bounce around the scene and casts realistic shadows, making Kleiner’s Lab feel like you’re actually there. There’s no word yet on a release date.
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We released Portal with RTX, a high-fidelity reimagining of Valve’s timeless classic, as an example of what’s possible with Remix. Then, we turned the tools over to community modders who remastered Portal: Prelude. Today, we’re unveiling Half-Life 2 RTX: An RTX Remix Project, the in-development community remaster of one of the highest-rated games of all time, Valve’s Half-Life 2,” said Andrew Burnes, Technical Content Creator at NVIDIA.