
Gamer L.Torres created a lore-accurate Skyrim remake in Unreal Engine 5 that would be perfect for virtual reality headsets. Technically speaking, all of the shots you’re about to see were captured from past projects at 60fps using Unreal’s built-in take recorder with DOF turned off at the Cinematic quality preset.
DLAA (Deep Learning Anti-Aliasing) was also used for anti-aliasing. This is essentially a technique that uses artificial intelligence to improve the visual quality of games, or more specifically, spatial anti-aliasing that’s designed to smooth images and remove ‘staircase’ effects. The first part (above) covers Dawnstar, Winterhold, Falkreath, Morthal and Solitude (timestamped), while the second takes you to Markarth, Riften, Windhelm, Blackreach, as well as Whiterun.
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This is the most beautiful thing I’ve ever seen. I can’t wait until open-world games allow us to explore massive fantasy cities like this. That’ll be a dream come true,” said one fan.








