Procedural generation is basically a method of creating data algorithmically as opposed to manually, commonly used for creating textures. The game “Star Citizen” uses this method to create worlds in real-time, automatically generating large planets, with seamless transitions between space and surfaces. Continue reading for two more videos and information.
“What I find most impressive about the video is the transition into space. Zooming from a face to the sky is nice enough, but once the light scattering and haze starts kicking in and then we break atmosphere and take to the skies – that’s the moment I want the most,” Kotaku.