Super Mario 64 has already been ported to the Meta Quest, but what about a version that runs on original N64 hardware? Programmer James Lambert unveils his version of Super Mario 64 VR that does just that, utilizing a few modifications.
How does it work? It involves splitting the game’s camera view into slightly offset positions mimicking the distance between your eyes, resulting in a slightly skewed perception of depth. One caveat: the frame rate took a major hit, thus causing major motion sickness. However, we’re sure this issue can be fixed with some additional mods, but then again, it probably wouldn’t run on original N64 hardware if that happens.
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I was able to get split screen rendering pretty quickly. It was just a matter of rerunning the rendering code twice, doing it once on one half the screen and again on the other. But the downside is this is less than optimal because I have to process the whole scene twice which is redundant work,” said Lambert.