
Sierra On-Line spent most of the 1990s shipping adventure games with names like King’s Quest and Space Quest, then spent one Christmas trying to sell the board those games would run on. Screamin’ 3D reached stores in November 1996 at a suggested price of $199, the only graphics card the Oakhurst studio ever put its name on, and it vanished so completely that plenty of people who owned a Sierra box never knew the company had tried hardware at all.

Across the room from a Linux PC, a Nintendo DSi is drawing Minecraft Java Edition on a pair of 256 by 192 screens that first shipped in 2008. Counter-Strike 2 shows up the same way. Video decoding happens on the handheld. A server on the computer only has to capture a window, squeeze each frame into a JPEG, and send the pile across the local network.

Ness, Paula, Jeff, and Poo can now walk Onett on a desktop, and the program that takes them there shares a name with the time machine Dr. Andonuts built for the end of the game. Phase Distorter, written by a developer going by TheRunaway5, is an unofficial native port of the 1994 Super Nintendo role-playing game EarthBound and its Japanese release, Mother 2. Version 0.2.1 went out on October 4, 2026, as a development build for Windows and Linux, and write-ups followed within a couple of days.

SEGA shipped its first handheld in Japan on October 6, 1990, priced at ¥19,800 ($320 today) and built under the internal name Project Mercury. Hayao Nakayama had pushed the company to answer the Game Boy, which Nintendo had put on shelves the year before. Engineers reused the Master System’s Zilog Z80 running at about 3.5 MHz and the same Texas Instruments sound chip, then widened the color palette from 64 shades to 4,096. A 3.2-inch backlit screen, 160 by 144 pixels and able to show 32 colors at once, sat between grips shaped like a shrunken Genesis pad. Six AA batteries fed a cold-cathode fluorescent lamp behind the glass. Playtime landed between three and five hours. A Game Boy on four AAs could run past thirty.

Milton Bradley shipped the Vectrex in 1982 as a complete arcade cabinet small enough for a coffee table. A screen, a speaker, a joystick, and a cartridge slot arrived in one case. Games showed up as bright strokes rather than blocks of color. Mine Storm, the pack-in, looked related to Asteroids because both were drawn the same way: an electron beam steered across phosphor, switched on for a line, switched off for the jump to the next point. Forty-four years later, footage of DOOM running on that same tube has been passing around, and the corridors of the first episode are still recognizable once the walls become thin glowing strokes.

Electronic Arts shipped The Simpsons Game in 2007 across the Nintendo DS, Wii, Xbox 360, PlayStation 2, PlayStation 3, and PSP, and never put a copy on a personal computer. Nearly two decades on, a solo developer going by YesterMester has rebuilt the Xbox 360 version so its own code runs on Windows, Linux, and Steam Deck. Version 0.0.6.2 of The Simpsons Game Recompiled landed on GitHub in early October 2026, and it already boots, plays its videos, saves, loads, and runs its levels.

Eternal Electronics spent a while looking for a ClearTunes handheld before one finally reached the bench. Commissary sheets from the early 2010s listed it next to socks and typewriters, a small plastic game machine built for jails and prisons rather than a store shelf. ClearTunes already supplied those facilities with radios, alarm clocks, and flat televisions, every one of them sealed in a shell you can see straight through.

OpenAI’s GPT-6 Astra finished every quest in World of Warcraft’s orc starting area in 40 minutes and never died once. A level 1 orc walked out of the Valley of Trials and into Sen’jin Village with the full list checked off, and the model never looked at a single frame of the game. The run sits on a private server, driven by the open-source agent-wow client, and the whole job began as one line typed into Codex.

Joshua-1248 spent the late stretch of September pushing a public snapshot of GoldenEye 007 Plus, a fork of the fully decompiled Nintendo 64 source that can place James Bond on screen for an entire mission. Footage from Graslu00, shot on an Analogue 3D and confirmed to run on original hardware, walks Silo, Bunker I, and Surface I with the camera sitting behind Bond instead of inside his eyes.

Throaty Mumbo already spent an hour proving a vinyl record can cough up a SEGA game if you are patient enough and a little mean to the format. His follow-up, posted as Can We Port Video Games to VHS?, asks the meaner question. A cassette is linear. A videotape is also linear, except it also carries a moving picture, two audio tracks, and a deck that can be told to wind forward or back. GCVHS is his attempt to turn that mess into a console.