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NVIDIA DLSS 4.5 Reveal
NVIDIA unveiled DLSS 4.5 at CES 2026, marking a significant milestone just a year after its initial debut. There has been a tremendous drive to improve image quality across hundreds of games, and they’ve discovered new techniques to increase frame rates, particularly on the latest technology. Any GeForce RTX graphics card can utilize these much better upscaling functions right away via the NVIDIA app, with more advanced features coming soon.

ASUS ROG Xreal R1 AR Gaming Glasses CES 2026
ASUS’ Republic of Gamers (ROG) division has just revealed a pair of augmented reality glasses designed exclusively for gamers who want to see a large screen without having to tote a gigantic monitor around. The ROG Xreal R1 glasses, developed in collaboration with Xreal, a company known for its consumer AR hardware, provide a virtual display right while still allowing you to see your surroundings.

GameBaby Bitmo Lab iPhone Case Retro Handheld
Bitmo Lab’s much-anticipated GameBaby, a protective iPhone case that also serves as a retro gaming controller, has finally been released. First, attach it to your iPhone 15 Pro Max, 16 Pro Max, or the newer 17 series by sliding the top portion over your phone, making sure the volume buttons on the side are secure, and then snap the bottom part on from the bottom up.

LEGO Ideas Portal 2 Test Chamber Creator
Photo credit: KajuBuilds
KaijuBuilds has created a new take on Portal 2 for LEGO Ideas, transforming Portal’s apparently infinite test rooms into a hands-on LEGO build with approximately 1280 pieces. Builders start with a large orange base plate covered in little connection points. Tiles snap on securely using short and long connectors held by technic pins and axles. These keep everything stable no matter how often someone rearranges the layout.

Amiga Sprite Mechanics SNES Hardware
Commodore Amiga computers from the mid-80s had a serious issue with rendering moving images on the screen: their hardware could only handle a maximum of 8 sprites at any given moment. These sprites were the characters, enemies and special effects that made games seem alive. Developers found a way around this limitation, and the finished product was as spectacular as what the Super Nintendo Entertainment System (SNES) accomplished a few years later.