Unreal Engine 5.3 has been released and in addition to core rendering, developer iteration, and virtual production toolset enhancements, there’s also experimental new rendering workflows. Nanite boasts faster performance for masked materials, including foliage, while Lumen with Hardware Ray Tracing has expanded capabilities that include multiple reflection bounces.
Developers can now leverage additional CPU and memory resources when converting content from the internal UE format to a platform-specific format, thus reducing the time it takes for a cooked output from a build farm server or on a local workstation. Filmmakers can emulate the workflow and results of traditional camera movement along tracks or dollies using Cine Cam Rig Rail Actor. Download it here now.
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With this release, we’ve continued to refine all core UE5 rendering features to address our ongoing goal of making it easier for developers to leverage them at higher quality in games running at 60 fps on next-gen consoles; the improvements also offer higher-quality results and enhanced performance for linear content creators,” said the team.