First released in 1994 (arcades), Killer Instinct is a fighting game that was “developed using SGI computers and 3D modeling software from Alias.” ScrewAttack takes a look back at this title after the jump.

It featured animated backgrounds that were pre-rendered movies which changed angles depending on the character location on many of the stages. This technique causes the backgrounds to have an unprecedented three dimensional look — a look far better than was possible at the time in real time 3D rendering

First released in 1994 (arcades), Killer Instinct is a fighting game that was “developed using SGI computers and 3D modeling software from Alias.” ScrewAttack takes a look back at this title after the jump.

It featured animated backgrounds that were pre-rendered movies which changed angles depending on the character location on many of the stages. This technique causes the backgrounds to have an unprecedented three dimensional look — a look far better than was possible at the time in real time 3D rendering