Havok Physics Tech Demo
Remember Havok Physics? The team has not issued a press release since being acquired by Microsoft back in 2015, but suddenly released a new tech demo this past week. This cross-platform physics engine was designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions.



Yes, Half-Life 2 also used Havok Physics, as it provides multiple types of dynamic constraints between rigid bodies, commonly referred to as ragdoll physics, and has a highly optimized collision detection library. This engine allowed for more realistic virtual worlds in games by using dynamical simulation. They were also developing a specialized version of Havok Physics called Havok FX that made use of ATI and Nvidia GPUs for physics simulations at one time, but GPU acceleration did not happen until several years later.

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Havok Physics Tech Demo

I used to see Havok on a game’s package and smile… haven’t thought of this tech in a while. Good to see a return to form. Destruction needs to come back in modern games, in a big way,” said one fan.

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