Microsoft wanted to kick off its Build developer conference in Seattle with a HoloLens 2 Apollo 11 moon landing, but the live demonstration didn’t quite go as planned. Fortunately, we do have a rehearsal video showing the holograms that were streamed directly to the headsets from remote PCs, powered by Epic Unreal Engine’s pixel streaming feature. It’s capable of transmitting high-quality images to HoloLens headsets that are remotely rendered on powerful PCs using desktop GPUs rather than relying solely on the built-in mobile GPU. Read more for the clip and additional information.
“It’s clear pixel streaming and AR in general is still complex, even though Microsoft is relatively ahead in its ambitions to make it widely used. That complexity hit a hurdle today, but you can guarantee Microsoft will make sure that any future HoloLens demonstrations go a lot more smoothly,” according to The Verge.