NVIDIA Half-Life 2 RTX Demo Ray Tracing DLSS
NVIDIA is set to release their long awaited Half-Life 2 RTX demo with full ray tracing and DLSS on March 18. Not just any demo, this one leverages DLSS 4 with Multi Frame Generation, which multiplies performance by 10.2X on average at 4K, using the Ultra Preset, enabling 265 FPS, high refresh rate 4K gaming on the GeForce RTX 5090.



Orbifold Studios rebuilt every asset in this game with AAA-fidelity by employing state of the art PBR-based workflows to make highly detailed meshes with realistic material properties, in place of the low resolution, low polygon originals. Thanks to RTX Remix running on the OpenUSD file format, mod artists can use nearly any digital content creation tool of their choosing, whether it be Blender, Adobe Substance 3D Painter, or Autodesk Maya to modify or rebuild original game assets. You’ll be able to download it on Steam come March 18th.

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As a modder plays through a classic game with RTX Remix hooked up, textures, models, lighting, effects, and more can all be captured, categorized, and reassembled into an editable scene. Through an easily mastered interface, the RTX Remix application lets modders drag and drop lights, move objects, copy-paste existing objects into a scene to increase clutter and grass coverage, convert lights to be fully ray-traced, AI enhance textures, and add DLSS to improve image quality and accelerate performance,” said Andrew Burnes, NVIDIA Technical Marketing Content Editor.

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