
Super Nintendo fans rejoice! Q-Games CEO and lead programmer Dylan Cuthbert looks back at 30-years of StarFox with a 40-minute playthrough of the original game. It will celebrate its 30th anniversary next week (Feb. 21) and is the first title to use Super FX Chip, which was also the first hardware-accelerated 3D gaming experience on a home console.
Gameplay consists of adventures around the Lylat planetary system in various aircraft, including the futuristic Arwing fighter, and on foot. The original is classified as a forward-scrolling 3D rail shooter, but later installments added more directional freedom. For those unfamiliar with Super FX Chip, it’s essentially a math co-processor built directly into the cartridge to help the SNES render graphics. This chip been used in other SNES, some with increased processing speed, but its N64 reboot, Star Fox 64, marks the first game with Rumble Pak support.
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Born and raised in the UK, Dylan began his professional career at the age of 17 as a programmer at Argonaut Software. Due to a tie-up between Argonaut and Nintendo, Dylan soon found himself at Nintendo in Kyoto, working on the development of X for the GameBoy and Star Fox for the SNES,” according to the Q-Games website.


