Ghosts n’ Goblins was first released by Capcom in 1985. Over the years, it was ported to the Commodore 64/128, Sinclair ZX Spectrum, Atari ST, IBM PC, Game Boy Advance and the NES by various developers. ScrewAttack takes a look back at this “impossible” game after the break.

Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task. The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games released for the NES

Ghosts n’ Goblins was first released by Capcom in 1985. Over the years, it was ported to the Commodore 64/128, Sinclair ZX Spectrum, Atari ST, IBM PC, Game Boy Advance and the NES by various developers. ScrewAttack takes a look back at this “impossible” game after the break.

Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task. The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games released for the NES

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