3D artist David Baylis used an NVIDIA RTX A6000 GPU to render a Porsche 911 GT3 scene in real-time with ray tracing, realistic lighting, reflections and more. First, he used Autodesk 3DS Max software to model the scene before importing it to Unreal Engine, where lighting and shading are worked on for the final render.
With Unreal Engine 5, various details can be experimented with such as multiple colors for the paint to see what works best on the 3D model, all in real-time. Rendering in higher resolutions is important because when the Porsche 911 GT3 is rendered at 12K resolution, the details on the car become sharper, thus enabling Baylis to include extra details to make the car look even more realistic. How much does one of these graphics cards cost? A whopping $6,800 USD, partially due to its 18,176 CUDA cores and 48GB of GDDR6 VRAM with ECC.
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If we throw more polygons into the scene, or if we include more scanned assets, it tends to use a lot of VRAM, but the RTX A6000 can handle all of it. It’s great not having to think about optimizing all those assets in the scene. Instead, we can just scan the data in, even if the assets are 8K, 16K or even 24K resolution,” said David Baylis, 3D Artist.