Epic HoloLens 2 Apollo 11
Microsoft wanted to kick off its Build developer conference in Seattle with a HoloLens 2 Apollo 11 moon landing, but the live demonstration didn’t quite go as planned. Fortunately, we do have a rehearsal video showing the holograms that were streamed directly to the headsets from remote PCs, powered by Epic Unreal Engine’s pixel streaming feature. It’s capable of transmitting high-quality images to HoloLens headsets that are remotely rendered on powerful PCs using desktop GPUs rather than relying solely on the built-in mobile GPU.



It’s clear that pixel streaming and augmented reality in general are still complex technologies, even though Microsoft is relatively ahead in its ambitions to make it widely used. That complexity hit a snag today, but you can guarantee Microsoft will make sure that any future HoloLens demonstrations go much smoother.

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