NVIDIA Cyberpunk 2077 DSLS 3 Ray-Tracing Overdrive
Sure, you could play Cyberpunk 2077 on a Tesla Model S Plaid, but you’ll need an NVIDIA GeForce RTX 4000 series GPU to play the game with DLSS 3 and Ray-Tracing enabled. Called Ray Tracing: Overdrive, the mode gets Shader Execution Reordering (SER), which reorders and parallelizes the execution of threads that trace rays without compromising image quality.

Opacity Micromaps accelerates ray tracing workloads by encoding the surface opacity directly onto the geometry, thus vastly reducing expensive opacity evaluation during ray traversal while enabling higher quality acceleration structures to be constructed. This technique is best used when applied to irregularly-shaped or translucent objects, like foliage and fences. NVIDIA Real Time Denoisers (NRD) leverages a spatio-temporal ray tracing denoising library to assist in denoising low ray-per-pixel signals with real-time performance.

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NVIDIA Cyberpunk 2077 DSLS 3 Ray-Tracing

DLSS is one of our best inventions and has made real-time ray tracing possible. DLSS 3 is another quantum leap for gamers and creators. Our pioneering work in RTX neural rendering has opened a new universe of possibilities where AI plays a central role in the creation of virtual worlds,” said Jensen Huang, founder and CEO of NVIDIA.

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